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Modules


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Modules - special devices for improving the hull and turret, allowing to obtain additional abilities or properties on the battlefield.

Modules can give the tank an active or passive ability. The active ability is used in the battle for the keys 1- 4, corresponding to the slot number in which the module is inserted.

In total, the tank can insert 6 modules: 4 active and 2 passive. Slots for the modules are located 3 in the gun and body. Tier module The unit tier is an indicator of rarity, also denoted by the color of the drawings for the module: Green - the first shooting gallery, the most common drawings and modules; Blue - second shooting, less common; Violet - the third shooting range, the rarest.

Tier Turret (Active) Turret (Passive) Hull (Active) Hull (Passive) Max upgrade level
1 Mine
EMP
Radar
Engineer
Rage
Repair Kit
Enhanced Armor
Turbo Speed
Tempreture Block
Backhit Defence
10
2 Spider Mine
Increased Damage
Adrenalin Force Field
Invisibility
Accelerated Gears 8
3 Drone Turret
Extra Mag
Lifesteal Ice Trap
Invulnerability
Emergency Protection 5
Tier I
Upgrade Level 0 → 1 → 2 → 3 → 4 → 5 → 6 → 7 → 8 → 9 → 10
Blueprints Required 2 5 10 50 100 200 500 800 1100 1200
Cost ♦ 100 ♦ 500 ♦ 2500 ♦ 5000 ♦ 15000 ♦ 30000 ♦ 40000 ♦ 50000 ♦ 60000
♦ 10 ♦ 40 ♦ 100 ♦ 200 ♦ 400 ♦ 600 ♦ 750 ♦ 800 ♦ 850
Tier II
Upgrade level 0 → 1 → 2 → 3 → 4 → 5 → 6 → 7 → 8
Blueprints required 5 10 30 80 140 200 320 450
Cost ♦ 2500 ♦ 6000 ♦ 18000 ♦ 32000 ♦ 60000 ♦ 75000 ♦ 80000
♦ 100 ♦ 200 ♦ 400 ♦ 600 ♦ 1000 ♦ 1200 ♦ 1300
Tier III
Upgrade Level 0 → 1 → 2 → 3 → 4 → 5
Blueprints Required 10 40 80 120 250
Cost ♦ 10000 ♦ 40000 ♦ 100000 ♦ 160000
♦ 400 ♦ 1000 ♦ 1500 ♦ 2000

Tier 1 Modules

Mine

Step 1 2 3 4 5 6 7 8 9 10
Cooldown 20 20
Min Damage 550 600 650 700 750 800 850
Max Damage 1000 1050 1100 1150 1200 1300
Impact 3 3
Visibility Area 20 15 15
Triggering Area 2 2
Explosion Delay 1 1

Repair Kit

Step 1 2 3 4 5 6 7 8 9 10
Cooldown 30 30
Instant amount of Healing 400 450 500 550 600
Healing Amount per sec 100 110 120 130 140 150 150
Duration 4 5 6

Radar

Step 1 2 3 4 5 6 7 8 9 10
Cooldown 32 31 30 29 28 27 26 25 25
Duration 8 9 10

Engineer

Step 1 2 3 4 5 6 7 8 9 10
Additional duration (%) 20 22 23 24 26 27 28 29 30 35

Rage

Step 1 2 3 4 5 6 7 8 9 10
Reducing cooldowns on 2.5 3 3.1 3.2 3.5 3.6 3.7 3.8 3.9 4
Cooldown 0 0

EMP

Step 1 2 3 4 5 6 7 8 9 10
Cooldown 50 48 47 46 45 44 43 42 40
Wave Range 30 35 40

Enhanced Armor

Step 1 2 3 4 5 6 7 8 9 10
Cooldown 35 34 33 32 31 30
Duration 8 8.5 9 9.5 10 11
Incoming Damage to Health 50 50

Turbo Speed

Step 1 2 3 4 5 6 7 8 9 10
Duration 10 11 12 13 15 15
Cooldown 35 33 32 30 29 28 27 25
Hull Acceleration Speed 40 40

Temperature Block

Step 1 2 3 4 5 6 7 8 9 10
Temperature Increase 0.1 0.12 0.14 0.15 0.17 0.19 0.2
Temperature Decrease 0.02 0.025 0.03 0.033 0.036 0.04

Backhit Defence

Step 1 2 3 4 5 6 7 8 9 10
Backhit Damage (-%) 15 16 17 18 20 21 22 23 24 25


Tier 2 Modules

Spider Mine

Step 1 2 3 4 5 6 7 8
Cooldown 25 25
Targeting Range 15 17 20
Min Damage 550 600 700 800 900
Max Damage 1000 1050 1100 1200 1300 1400
Impact 3 3
Visibility Area 20 20
 ? speed

Increased Damage

Step 1 2 3 4 5 6 7 8
Cooldown 40 38 36 34 32 30 30
Duration 5 6 7
Min damage 30 35 40
Max damage 70 75 80

Adrenaline

Step 1 2 3 4 5 6 7 8
Cooldown speed (+%) 50 60 70 80 90 100
 % max hp to trigger 20 25 30 30

Force Field

Step 1 2 3 4 5 6 7 8
Cooldown 50 48 47 46 45 43 40
Shield Amount 1400 2000
Duration 8 8.5 9 9.5 10

Invisibility

Step 1 2 3 4 5 6 7 8
Cooldown 40 38 36 35 34 32 30
State Change Duration 1 1
Invisibility Duration 8 9 10 10

Accelerated Gears

Step 1 2 3 4 5 6 7 8
Turret Rotation Speed 20 22 23 25 26 27 28 30
Turret Rotation Acceleration 20 22 23 25 26 27 28 30


Tier 3 Modules

Drone Turret

Step 1 2 3 4 5
Cooldown 50 50
Damage 60 65 70 75 80
Attacking Speed 0.5 0.5
Duration 10 11 12
Targeting Range 20 20
Attacking Range 25 25

Ice Trap

Step 1 2 3 4 5
Cooldown 32 30 28 28
Triggering Area 5 5
Visibility Area 30 30
Trigger Delay 1 1
Impact 3 3
Temperature duration 3.5 4 4.5 5
Temperature delta -0.6 -0.6
Temperature limit -1 -1

Life Steal

Step 1 2 3 4 5
Cooldown 10 10
Healing amount (%) 15 17.5 20 22.5 25
Additional healing 400 400

Extra Mag

Step 1 2 3 4 5
Cooldown 30 29 28 27 25
Magazine reload (%) 100 100
Shot cooldown 0 0

Invunerability

Step 1 2 3 4 5
Cooldown 60 56 52 48 45
Duration 3 3
Incoming Damage to Health -100% -100%

Emergency Protection

Step 1 2 3 4 5
Cooldown 120 110 100 90
Additional healing 300 350 400 500
Healing Amount (%) 20 20
Invulnerability Delay 2 2
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